Effects from items required by previous skills remain and stack with each new set. After filling out all 6 equipment slots a skill can be unlocked ( Released as the game puts it), providing either special attacks, effects, or a stat increase. Items required differ greatly among units, as do corresponding effects. Items can be put into Equipment Slots (cannot be unequipped) for a permanent stat increase that is affected by Skills unlocked and levels of the latter. Red Eye is not awarded an AP discount when evolving from Bronze to Silver. Big Shiee does not gain health when evolved at all.Īside from HP and Attack Damage, some units' Resistance is affected by Evolution:Ī unit starts evolved to a specific tier (stat bonuses included, except AP cost reduction for most units) depending on its Rarity (the number of parts needed to unlock it):Ĭertain rare units do have their AP costs decreased when unlocked - the initial cost listed in the units' card goes down immediately. Valentine Nadia has a 1.53x multiplier for her first two evolutions, and the usual 1.1x for the two after. Every time a new tier is reached base HP and Attack Damage are multiplied by 1.1 (see the table below), additionally the AP cost is reduced by a constant value (for that unit).Ĭertain units have a 1.3x multiplier instead of the usual 1.1x: Units can use up corresponding parts to Evolve to the next tier (represented by the frame around a unit's icon: Iron -> Bronze -> Silver -> Gold -> Platinum).
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